Games interview: Everquest II, part two
Posted on 28 Jul 2004 at 10:40
The houses are given out automatically to each new player?
Sites: Right. When you create a character you're given a little one or two room apartment within which you can place furniture, hang stuff on the walls and customise the interior. When you get into a larger guild or group and start pooling your money you can then buy larger structures within the actual city, decorated with your guild's emblems. When people walk by they'll be able to see who the badass guilds are.
In terms of overall size, how does EQ 2 compare to EQ?
Sites: It's slightly smaller in size than EQ, but the first game has had five years of development work adding to it. The only reason they have a larger physical size is because they have loads of really huge zones left over from the earlier expansions. Like Kunark. That has huge, empty zones simply because we didn't then have the ability to populate them completely. So, we have slightly smaller areas, but lots, lots more content in them.
What sort of mass transit systems are there?
Sites: We have boats for travelling between the shattered islands that make up the world. We'll also have player mounts that are racially specific. So the humans and the mid-size races will have horses, the gnomes and halflings and dwarves will ride wolves, and we haven't decided on what to have the larger races riding, although we're thinking about things like rhinos or elephants. Very large creatures.
Check back tomorrow for part three of our EQ 2 interview.
Author: Paul Presley
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