AMD Mantle API to replace DirectX 11 in Battlefield 4
Posted on 26 Sep 2013 at 03:05, by Chris Finnamore
There was some surprising news at AMD's GPU14 conference. AMD has created a new low-level API, called Mantle. Supported games will bypass DirectX 11, and talk to the graphics card directly through this new API.
AMD implied it was a similar system to that used in developing for consoles, and should improve performance significantly in supported titles. One such title is Battlefield 4, so AMD certainly has some heavy hitters on board.
Battlefield 4 will use the Mantle API rather than DirectX 11 on supported Radeon cards
Mantle will be available on any of AMD's Graphics Core Next GPUs, so anything from the 7000-series up. As soon as we have an AMD R9 290X graphics card and a copy of Battlefield 4, we'll run some benchmarks and see what difference Mantle can make.
Find a review
- Nvidia GeForce GTX 780 Ti revealed to take on AMD's Radeonn R9 290X
- AMD unveils R9 290X GPU
- Nvidia GeForce 700m gears up for Haswell
- AMD launches Radeon HD 7790 - architecture links it to Xbox 720 GPU
- Nvidia GTX Titan graphics card announced
- AMD 8000M mobile graphics announced – gearing up for CES reveal
- Acer Timeline U3 and Nvidia 600M mobile GPU: Hands on
- AMD strikes back with HD 6950
- Nvidia reveals new 400m laptop graphics cards