Apple iPhone 6S review
Processor: Dual-core 1.8GHz Apple A9, Screen Size: 4.7in, Screen resolution: 1,334x750, Rear camera: 12 megapixels, Storage (free): 16GB (14.7GB) / 64GB / 128GB, Wireless data: 3G, 4G, Size: 138x67x7.1mm, Weight: 143g, Operating system: iOS 9.0.1
Apple's 'S' model iPhones may look exactly the same as their numbered predecessor, but inside they're vastly different handsets. Some 'S' models only get cursory upgrades, but this time Apple's added several new features, including a faster processor, a higher-resolution camera, Live Photos, and its new 3D Touch screen technology, making the iPhone 6S much more than a slightly shinier iPhone 6.
Admittedly, I had a few niggles with the way that Live Photos worked when the phone was first released, but now that Apple has released iOS 9.1, the issues I had have been vastly improved, so I've updated the rest of this review to reflect where the new OS has fixed the iPhone 6S's problems.
From the outside, you'd be mistaken for thinking the iPhone 6S is an exact clone of the iPhone 6 - unless, of course, you pick up the new "rose gold" model (or "pink" to the rest of us), as this colour is exclusive to the 6S alongside the usual silver, gold and space grey options. Look a little closer, though, and you'll find the iPhone 6S is a fraction fatter and heavier than the previous model, measuring 7.1mm thick and weighing 143g compared to the iPhone 6's 129g, 6.9mm chassis.
A heavier, thicker phone might sound strange, but 14g of additional bulk is practically negligible and not something you really notice. The iPhone 6S is meant to be much more durable this time around as well, as Apple says its chassis is now made from 7,000 series aluminium while its new glass panel uses a special ion-exchange process to help make it less susceptible to cracks and scratches.
Such claims are hard to prove without long-term testing, of course, but to the touch it's very much business as usual. The glass is just as smooth under your thumb as before, and the smooth, curved chassis feels solid. Its looks are a matter of preference: compared to its Android competition, I find its design a little plain, particularly when you put it alongside the gorgeous Samsung Galaxy S6 Edge, for instance; other people love its simple looks. This is all about personal preference and the main thing is that the iPhone is built with Apple's usual attention to detail and fine crafting, producing a phone that's incredibly well made.
Another carry-over from the iPhone 6 is its 4.7in, 1,134x750 display. Again, not much has changed on this front, as it's still just as bright at 541.75cd/m2 and blacks are equally deep at 0.35cd/m2. Colour accuracy's slipped a bit down to 93.3% of the sRGB colour gamut, but the iPhone 6S still has very even coverage across the gamut.
Reds and magentas are slightly lacking, but it's still a beautiful-looking display that can easily sit alongside most other Android flagships. Likewise, with a contrast ratio of 1,542:1, there's plenty of detail on show and viewing angles are superb. In other words, there's nothing to really complain about here and the quality of the iPhone 6S' display is very good. A resolution of 1,134x750 might seem a little low by today's standards, but with a pixel density of 326ppi, it's still very sharp. Higher resolution phones are a little sharper, but the it's a law of diminishing returns at this point and the iPhone 6S gives you more than enough resolution and sharpness at this size.
One of the iPhone 6S's biggest features is 3D Touch. It's the mobile equivalent of Apple's Force Touch technology found in the Apple Watch and new Macbook, allowing you to press a little bit harder on the screen to access additional features, such as shortcuts from the home screen, preview emails and more.
It's the first time this kind of screen technology has made it into a handset and, in some cases, it's a genuine time-saver, as being able to jump straight to video mode on the camera or send a new message on Twitter without having to navigate to the respective menu in the app itself, for example, feels pretty smart and practical. There are still a lot of third-party apps which it doesn't work with, though, including Facebook, Spotify, Netflix, Amazon Kindle and Dropbox, for instance, but this will change over time, as the iPhone is so popular. The haptic feedback it provides is also excellent, as you get a small, single buzz when you press the screen correctly, and a triple vibration when the app doesn't support it; it really lets you know 'right' from 'wrong'.
^ Press a little harder on the screen and 3D Touch will allow certain apps to give you additional options you can tap
In-app, 3D Touch supports up to two levels of pressure for Peek and Pop. For example, in the Mail app you can press hard to Peek at an email and view a bit more of its contents, so you can see if you want to read the entire thing or get rid of the message; press down again a bit harder and you Pop into the mail to edit it normally. In the Peek view, you can slide left to delete, right to mark as read/unread and up to bring up a shortcut menu for Reply, Forward and so on. Peek and Pop work elsewhere in the OS, too, such as in the Camera app, where you can Peek at the preview photo to make sure that you've captured a decent picture; if you decide to do a bit of editing, you can Pop into the editor to make your changes.
It can feel a little strange using 3D Touch at first, as the natural instinct is to press once and then press harder to follow up; one smooth motion works much better, with the phone very responsive and quick to respond. However, once you get used to it, 3D Touch is a massive improvement in phone interaction and something that's both genuinely new and genuinely useful. The more that I used it, the more that I relied on it.
3D Touch can also bring up the task switcher if you press on the left-hand side of the screen. I found it easier to just double-tap the home button; arguably, it's a feature better suited to larger iPhone 6S Plus, where it's hard to tap the home button when you're holding it one-handed.
Once you get used to 3D Touch and the way it works, it adds an extra dimension to the way that you interact with your phone and is a genuine improvement over the touchscreen in the iPhone 6. It may not prove enough of a draw to make people upgrade from the previous generation handset, but 3D Touch is certainly an improvement in phone interfaces and we're bound to see more from it as the technology matures and more developers support it.
Apple has upgraded the camera to use a 12-megapixel sensor, rather than the old 6's 8-megapixel model. Of course, the big difference is that you get more resolution, which means more detail in images. Exposure control is pretty similar to that of the iPhone 6, which isn't a huge problem as that phone generally picked the right automatic settings to capture a scene.
Testing the phone outside, I found that test shots were generally very good. Leaving the phone on its Auto HDR mode, I found that it managed to capture challenging shots, such as the contrast between the dark streets and bright sky in the photo below, pretty well. When compared to its nearest competition, the Galaxy S6, Samsung's phone produced truer colours and its higher-resolution sensor captured more detail; in comparison, the iPhone 6S seems to process the image more, sharpening the picture. You could say that the S6's image is more true to life, while the iPhone 6S produces a slightly hyper-real version. Neither versions are wrong and both produce excellent photos.
When there's less dynamic range in the photo, such as capturing an image on a bright sunny day, the iPhone 6S does a brilliant job, as you can see from the test shot below. This photo is clean with realistic colours, capturing the full detail in the image. On the whole, there was very little noise and I was generally very pleased with each individual shot.
^ In brighter weather, the iPhone 6S produced great pictures
^ In brighter weather, the iPhone 6S produced great pictures
Photos in-doors are really rather good. Comparing the iPhone 6S to the Galaxy S6, I found that the iPhone produced a better-exposed photo and its auto white balance feature naturally found the right setting; Samsung's camera tended to make the image a little too warm. Samsung also uses some rather aggressive noise reduction methods, which tend to blur out some of the finer details. While the iPhone 6S has a little more image noise (but it's shots are far from noisy), it retains the finer detail, as you can see from my still life shot below, with the texture on the teddy bear's fur. In short, the Galaxy S6 produces better photos outside, but the iPhone 6S is better indoors. Both have great cameras.
If it gets too dark to take photos, the iPhone 6S has the true-tone flash, which uses dual-LEDs to match the scene's ambient light. The results are impressive, with bright photos that don't look as though they were taken with a flash. This year, the new 5-megapixel FaceTime camera on the front can use Retina flash, which lets the screen flare up to match ambient light levels and act as a flash for perfect selfies. It works surprisingly well and is great if you're trying to take a shot in a dark room.
Live Photos is a new mode, which records 1.5 seconds of video before you take a photo and 1.5 seconds afterwards. When you use 3D Touch to press on a photo, the video kicks into life, giving you some context (and sound) around the final photo. With the recent iOS 9.1 update, Apple has improved the way that Live Photos work. Now, the phone checks its sensors so that it won't record video if you're raising or lowering the phone. In testing, it meant that the majority of my Live Photos were captured with video of the subject, not video of the phone moving in and out of position. That's a big improvement and makes the feature a lot more useful and the results better. For me, Live Photos is the perfect memory refresher, adding context to a photo, so you can remember what happened just before and just after you took a shot.
I recommend leaving the feature turned on: if you don't like the video part of a photo it's easy enough to use the editing tools to remove the 'Live' part, leaving you with the high-quality photo by itself.
New video modes
The higher resolution video means that you can now shoot 4K video at 30fps. By default, the phone is set to record 1080p video at 30fps, but you can change to the 4K mode by going to Settings -> Photos & Camera. In this mode, you'll get more detailed video: the iPhone's screen can't display video at full resolution, but you can watch it on another device or use pinch-to-zoom to get more detail. Once a video's on your computer, you can even grab an 8-megapixel frame out of the footage and save it as an 8-megapixel shot. While 4K video may not be that useful to most people, the new 1080p 60fps mode will be. This is twice the frame-rate of previous phones, which means for smoother action, particularly if you're shooting anything fast-moving, such as sports. When shooting any video, you can tap the shutter button to take an 8-megapixel photo.
Slow motion has also been improved, and you can now shoot 240fps at 720p (as with the iPhone 6) and, new to the iPhone 6S Plus, 120fps at 1080p. It's great fun using slow motion and the choice between modes really comes down to whether you want more detail or slower images: for me, 120fps at 1080p is the right mode for most situations.